Hi there! Welcome to my website. My name is Rutul Thakkar. I am a Game Designer and a Software Developer currently located in the Seattle WA. I am currently helping take Alexa to more Android customers at Amazon. I have 2+ years of Android development experience as well as 2+ years of Game development experience. I recently graduated from UC Santa Cruz where I pursued my degree of MS in Serious Games. My capstone project was a VR game called Spellcasters designed for post-stroke rehabilitation (which you can check out in the project section below). I have also worked on various other projects using various game engines and in different teams. I have experience working with Android application development and making games using various game engines such as Scratch, Unity, Gadot, Unreal Engine 4 and Pico 8. I am passionate about my work and enjoy working in team. Over the years, I have led numerous teams of various sizes. I also have experience working with various version control and project management tools such as Git, Perforce, Asana, Trello and Jira. My previous background is in computer science. I have also worked on various web apps using JSP, servlets and ASP.NET. I have also designed, developed and hosted SQL databases for various projects on Microsoft Azure cloud. You can find my resume below (press on R icon). I would love to chat with you and answer any questions that you may have. You can reach me via email or on one of these social media platforms. Looking forward to talking with you soon. Thank you.
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ASSETS Lab UC Santa Cruz | SpokeIt Website
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Courses: Intro to Game Design with Unity, Game Development with Unity & VR, Adventures of Game Development in Roblox
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Courses: ARTG 120 - Game Design Experience | ARTG 80H - Critical History of Digital Games
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Role: Programmer | UI Designer | Tester
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Role: Team Leader | Programmer | UI Designer | Tester
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Link to Game: (Windows 64 exe - supports Oculus Rift / Rift 2 / Quest 2 with link cable / HTC Vive) Itch.io Page
Role: Lead Researcher, Creative Director, Design Integration Director, Scrum Master, Perforce and JIRA Admin, Backend Database Developer
Advisors: Jared Duval, Michael John, Elin Carstensdottir, Magy Seif El-Nasr, 11 Physical Therapists, 4 Occupational Therapists, 1 Neurologist, 1 VR Industry Mentor
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Link to APK: Download
Role: Researcher, Gameplay Programmer, Game Designer
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I was part of a team of 6 who worked with actual industry stakeholders to come up with a fun and engaging game to teach Icelandic children aged 6 to 8 years old, how to read and write simple letters and words in Icelandic. The children are able to speak and express themselves in Icelandic, but do not have basic reading and writing skills. Icelandic language is on the verge of extincting as it is not well used in modern day technology and media. The Icelandic government is working hard to preserve the language in various ways and we hope to help contribute to this cause by having made this prototype game.
My contributions
Link to Game: Download | Play Online: Play Now!
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We were a team of 4 who created a small educational game with the aim to raise awareness of flu and encourage the use of masks against flu infection. The game teaches players the functions of three main medical items: the disinfecting liquid that kills the flu virus, the mask that prevents flu virus from transmitting into your body through the air for a certain amount of time while the mask is on, and medicine that can treat flu infection. Flu is a disease that has become a major health issue this year in 2020 due to the coronavirus outbreak in China with more than 95000 people affected as of March 2020 worldwide.
In the game you as the player are battling with a flu. You need to take action and there is no time to rest. Virus molecules are coming to attack you. You can attack them by throwing disinfectant liquid to stop and kill them or you can choose to wear a mask to resist their attacks for a few seconds. You can also take medicine to heal yourself if you are feeling weak. If you want to take medicine you need to remove your mask! Get ready to fight !
My contributions
Link to Game: Download
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We are a team of 6 who created a small educational game that aim to educate the player on the environmental aspects of waste disposal, to teach them correct ways to dispose of certain kinds of waste, and to alert them about the effects of certain systemic issues that can impact our individual abilities to recycle [e.g. National sword].
The player is tasked with quickly dragging waste of certain types to its appropriate bin. For example, apple cores go to the compost, soda can go to metal recycling, and cigarette butts go to the regular trash can. Depending on the speed and accuracy of the player’s ability to sort the waste, more or less debris will appear on a shoreline, impeding baby turtles’ path toward the ocean. The better you sort, the fewer turtles need to die.
A short time after beginning the game, the player will be alerted to new overseas legislation that prohibits the amount of recycling that can actually be done. Once this happens, plastic and paper recyclables dragged to their appropriate bins are bounced out into the garbage bin, rendering any actual effort sorting useless. This is reflective of the real-world recycling crisis currently happening as a result of China’s National Sword act, which is essentially a ban on importing most paper and plastic materials from other countries. Now, most of what is being pushed through the recycling process is not being recycled.
My contributions
Link to Game: Download
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The game uses follow camera to keep track of the hovercraft as it moves around the mountain terrain. The objective is to collect all good objects and avoid all bad one. They are indicated with different colors. The hovercraft hovers at a set altitude and the player is able to move and turn the hovercraft. There is a finish line and a confetti particle effect when player collects all good objects and goes past the finish line. The hovercraft also has a thrust particle effect. The game has sound effects too and uses a sound manager that i implemented with singleton pattern. I created the all the assets for this game.
Link to Game: Download
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The game was created in 2D format. It uses external assets. I implemented 2D sprite animations, object collection using player movement and collision detection and spawn prefab objects at run time. The player faces a set of hurdles such as fire and enemies which he or she has to avoid. The player can plant bombs to kill the enemies.
Link to Game: Download
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It is a turned based game with the objective of managing your money and winning majority votes from 26 states before your opponent gets there. Players can use different media tactics such as Speech and Social Media based on your party strengths and targeted states to acquire more support of the population in a given state. I was involved in the designing of the user form UI and backend programming of the game. I imported data from excel sheets into collections and dictionary for manipulation. The game uses classes to structure the data and hold it in its objects.
Link to Code: View Code | Link to executable: Download
Features: Basic Breakout gameplay. Uses SFML for graphics. Game includes textures for brick and sound effects. Implemented both keyboard and mouse controls. There are different types of bricks: bricks that can be destoryed with one hit, with two hits and with three hits. Each this the ball hits a brick that has more than one hit required to break it, the brick texture changes accordingly. There are special bricks that increase ball speed and which increases paddle width. There are two levels and 3 lives, each time ball falls down you lose a life. Once both levels are cleared the game returns to first level with existing ball speed.
Link to Code: View Code Link to executable: Download
Features: Basic Pong gameplay. Uses SFML for graphics. Game includes user vs user mode, AI vs AI mode and AI vs user mode. It has texture for background and sound effects. Implemented for keyboard controls. Use spacebar to reset the game. First player to score 5 wins the game.
Link to Code: View Code | Link to executable: Download
Features: Basic Connect Four gameplay + additional mods such as variable size array and required number of pieces to win, ability to remove along with to add a piece and checking for winning conditions with wrap mode (edge columns are merged to check if win is possible)
Link to Game: Download
Features: Basic Flappy Bird gameplay features. Learned the following concepts: Singleton Pattern, object pooling, scrolling background.
Link to Game: Download
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We implemented the game for different categories of words which user can choose at the beginning from the given menu. My teammate also applied some simple graphics using “graphics.h” library. The game stores and retrieves data from different files based on user input.
Features: Select Category of words, GamePlay, View Highscore, View Game Instructions, View Credits
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APK & Code: Link
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APK & Code: Link
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GPA: 4.0 / 4.0
GPA: 3.22 / 4.0 - dropped due to lack of desired course offerings
At Stanford, I took 2 Computer science graduate level courses during the summer of 2018. I was also selected to be part of the Silicon Valley Innovation Academy program. This program is only offered to a selected 120 students. Over the period of 7 weeks, I researched and created a paper prototype of a project with a team of 4. My project aimed at providing a solution for one of the sustainable development goals(SDGs) of United Nations. Details are as follows:
Mitigating & measuring daily environmental impact using Green Score
Roles: Lead Researcher, Designer, Presenter
Advisors: William Cockayne, Tamara Carleton, Craig Litherland
GPA: 8.33 / 10
GPA: 4.28 / 4.33
My key areas of interest are mobile app development, augmented reality, virtual reality and game development. Apart from being a developer, I enjoy swimming, playing soccer, badminton and volleyball. I also like to play video games, listen to music and watch movies. My favorite tv shows are Suits, Friends, Everybody loves Raymond, The Big Bang Theory, Best of Luck Nikki, Good Luck Charlie, Sarabhai vs Sarabhai, Sumit Sambhal Lega.